Council Events

Cheap Lunches

A Cheap Lunch is a very popular council event that typically occurs a few times each semester.  The typical cheap lunch is a two pieces of pizza, chips, and a drink for $2.  However, SSSC has been known to provide wings on occasion.  Look for advertisements around campus or a scheduled lunch on Council's calendar.

Cheap Lunche's are typically held directly in front of the JB Speed Building near the loop.  If you see a very long line of people wrapping around the building, the odds are good that there is a cheap lunch that day.


Study Jams

Study Jams are calculus study sessions hosted by SSSC where upperclassmen help freshmen with their calculus homework and study for tests.  The calculus classes in Speed School are very demanding with a quiz, a test, and a homework assignment every week.  In order to ease some of the pressure, freshmen can turn to upperclassmen and their peers in a relaxed environment.  Additionally, snacks are provided at some of the meetings!

The exact time and place for the Study Jams will be published on SSSC's official calendar.  Look for them in the Fall and Spring.

The Director of Student Affairs is in charge of organizing and hosting Study Jams.


Summer Sports

Summer Sports

Kickball Rules to Remember

  • Games will be held to a full five innings or an hour length, whichever comes first.
  •  Fouls never count as strikes.
  • Strikes are when the ball passes over the kick-zone without being kicked.
  • Outs may be made at bases or by tags or by throws that hit the runner BELOW the neck.  A hit at or above the neck is safe.
  • Three outs is a half an inning.
  • Runners may only run after the ball is kicked after a pitch-no lead off’s.
  • A runner may advance only one base beyond the base the runner is on or running toward when the ball travels into foul territory on an overthrow.
  • Tags are permitted; a runner may only run after the moment a fly ball is caught or hits the ground.

 


Full Rules at   Rules | WAKA Kickball



Ultimate Rules to Remember

  • Games will be played with 25 minutes halves and a 7 minute half time.
  • Substitutions may be made only after a score or an injury.  In the event of an injury, the opposing time may substitute up to the same number of players injured.
  • Stall counts are allowed.  The defensive player on the disk (marker) must call “Stalling” and count 1-10 with one second between each successive number.
  • Out-of-bounds will be called by the “man with best perspective.”
  • A person is in-bounds if he/she catches it in-bounds.  If they fall out-of-bounds after the catch, the player will restart play where he/she went out-of-bounds.
  • When time is called in either half, play will continue until the possessing team scores or loses possession.
  • If a tie incurs at the end of the second half, the next point scored wins.
  • Each team has a 60 second time out.
  • If the pull is touched but not caught, it counts as a dropped disk turnover to the pulling team.
  • A pivot foot must be kept by the player with possession of the disk.


Full Rules at http://www.upa.org/ultimate/rules/11th


Volleyball Rules to Remember


Rules and Exceptions to Remember

 

·         There are only 6 players on the court (sand) at one time.

·         Only the designated captain (who must be on the field) can protest a call by the official.

·         Substitutions may be made at any time that the ball is out of play.

·         Scoring is rally style.

·         Touching the net while playing the ball is a fault.

·         Not serving behind the out-of-bounds back-court line is a fault.

·         A double fault (when both teams commit a fault at the same time) replays the rally.

·         The winning team will be decided by best of three sets to 15 points.  If the team reaches 15 without being at least 2 points ahead, play must continue until a team is 2 points ahead, thus winning the game.

·         There is a five minute interval between sets.

·         Rotation must occur before the serve directly after a possession change.

·         Only one attempt of a serve is allowed.

·         If a ball touches the net on a service and goes over-IT IS A VALID SERVICE.

·         IF decided upon before the game by a 2/3rds majority of the two teams, any part of the body may be used to hit the ball.  However, carries/lifts are not allowed.

·         Remember that each team has three hits to get the ball over the net to their opponents.

 

Remember:  Good sportsmanship is a must; judge other teams in only as meticulous a manner as you would judge your own team. 



Society Picnic

Society Picnic

The society picnic is an event coordinated by the DOSAC and DOSR of the Speed School Student Council.  It's purpose is to promote the societies of the engineering disciplines and to encourage involvement in them.  Free food, usually burgers and hot dogs, is used as an enticement to bring students out, and then the rest of the persuasion is done by the societies.  Usually there are booths set up near the food in which each society has examples of what they do and sign up sheets for more information.  It is a good event for students to come and learn about what their engineering discipline has to offer and fill their bellies!

Speed Olympics

Speed Olympics Rules (as in it rocks)

Rosters are due at the MANDATORY captain’s meeting on June 30th at 2:00 in the Speed School Council Office (JB Speed 105).

 

 

The Speed Olympics will be judged as a team.  Each team will participate in the team events, and each team will decide which members participate in the individual events.  The individual and team events will be scored and added, and the team with the most points will win the Olympics.

 

 

[Number of People for each event is noted by (#)]

 

Team Sports

Individual/Small Group Sports

Dizzy Bat Relay (8)

Egg-in-the-Spoon Sprint (1)

Wear the Frozen T-Shirt (8)

Water Balloon Toss (2)

Tug-of-War (8)

Wheel-Barrow Race (2)

Orange Chin Pass (8)

Three Legged Race (2)

Frisbee Pass (8)

Shoe Kick (1)

Balloon Pop (8)

Limbo (1)

Float Contest (8)

ROTC Field Relay (4)

 

Hot Dog Eating Contest (1)

 

  • About 4 bottles of water will be provided free for each person on a team. 
  • TROPHIES for the winning teams = )

 


Event Descriptions:

  • Dizzy Bat Relay-Each member of the team must put their head on the end of a bat and spin around 5 times.  That member then attempts to run to and around a cone.  The member then runs back to the team and tags the next member’s hand.  Repeat until the last member runs across the finish line rather than tagging the next member’s hand.  The bat must stay connected to the ground while the member spins.  Relays may be times rather than ran simultaneously.  Possible Points-15
  • Frozen T-Shirt-Each team receives a frozen t-shirt.  The first team to get someone on their team to put it on wins.  The t-shirt must be worn with arms in the sleeves and head through the neck hole.  The event may be timed or ran simultaneously. Possible Points-10
  • Tug-of-War-This should be fairly simple and self-explanatory.  No cleats allowed. Possible Points-15
  • Orange Chin Pass- Each team stands in a line and passes an orange down the line by holding the orange between their neck and chin.  No hands may be used; only the neck and chin may be used to pass the orange.  First team to get the orange to the end of the line wins.  If the orange is dropped, it must be run back to the front of the line, and the passing starts over. Possible Points-10
  • Frisbee Pass- Each team stands in a long line from one specified spot to another.  A Frisbee is passed to each successive member to the end spot.  If the Frisbee is dropped, it must be ran back to the beginning of the line and then the passing starts over.  The team with the fastest time wins. Possible Points-10
  • Balloon Pop- Each team has 8 balloons.  A member runs with a balloon to a chair, one at a time, sits on it to pop it, and then runs back to the team.  That member tags the next member’s hand, and then the process repeats until all 8 balloons are popped and the last member runs across the finish line. Possible Points-10
  • Float Contest- Each team makes a float.  It will be judged on creativity, speed school spirit, art work, and uniqueness.  Possible points-30
  • Egg-in-the-Spoon Sprint- A member must run with an egg on a spoon that is in his/her mouth to the finish line.  If the egg is dropped, the member must go back to the start.  If the egg breaks, the runner must stop where he/she is.  The runner who gets the fastest time or largest distance wins. Possible Points-4
  • Water Balloon Toss-Two team members toss a water balloon back and forth.  With each pass, the member who tossed the balloon takes a step back.  When the balloon bursts, the distance between the two is measured, and the couple with the largest distance wins. Possible Points-8
  • Wheel-Barrow Race-A two member wheel barrow races to and around a cone and back to the finish line.  Fastest time wins. Possible Points-8
  • Three Legged Race-Two members must tie a pair of legs together.  They will run to and around a cone and back to the finish line.  Fastest time wins. Possible Points-8
  • Shoe Kick-A member must kick his shoe.  Farthest distance wins. Possible Points-4
  • Limbo-One member per team participates in a limbo line.  Possible Points-7
  • ROTC Field Relay-Like the 1600m relay on a track, except around the ROTC field.  A “baton” will be used for the four members. Possible Points-15
  • Hot Dog Eating Contest-A member from each team eats hot dogs.  First person to SWALLOW 4 dogs and 4 buns wins. Possible Points-12



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